Call of Duty: Warzone Season 3 Reloaded is here, and while it has brought some promising gameplay adjustments and quality-of-life improvements, it has also introduced plenty of drastic weapon and attachment changes as well.
For those looking to stay on top of the weapon meta, here is a rundown of all of the weapon nerfs and buffs being applied with the Warzone Season 3 Reloaded update.
There's a new way to get around Caldera faster than ever before ⚡️
Study up on #Warzone’s new Underground Transit System, plus learn about all the new changes coming to #Vanguard and #Warzone in Season Three Reloaded ⏩ https://t.co/XSH0dlifbN pic.twitter.com/PS3GU8Gmj8
— Call of Duty (@CallofDuty) May 23, 2022Warzone Season 3 Reloaded Weapon Balancing Pass
Here are the official weapon adjustments Raven Software has made in this patch:
Assault Rifles
AK-47 (BOCW)
- Neck Damage Multiplier decreased to 1.15, down from 1.2
- 20" Spetsnaz RPK Barrel: Reduce Recoil Control from +8.5 to 7.5%
AS44 (VG)
- Initial Recoil slightly decreased
- Bullet Velocity increased by 3.56%
- Now has a functioning On-Hand perk
BAR (Assault Rifle Charlie (VG))
- Headshot Damage Multiplier increased to 1.85, up from 1.5
- .30-06 20 Round Fast Mags: Magazine Capacity increased to 30, up from 20
- 8mm Klauser 30 Round Mags: Magazine Capacity increased to 40, up from 30
- .50 BMG 30 Round Mags: Magazine Capacity increased to 40, up from 30 / Bullet Velocity scale from 1.1 to 1.2
- .50 BMG 40 Round Mags: Magazine Capacity increased to 60, up from 40 / Fire Rate Multiplier decreased to -15% down from -10%
Cooper Carbine (VG)
- Bullet Velocity increased by 4.55%
C58 (BOCW)
- Neck Damage Multiplier decreased to 1.1, down from 1.2
CR-56 AMAX (MW)
- Max Damage decreased to 31, down from 35
- Min Damage decreased to 24, down from 31
FARA 83 (BOCW)
- Min Damage decreased to 22, down from 23
Nikita AVT (VG)
- Adjusted recoil pattern for ease of use
- Sprint to Fire time increased by 10%
Itra Burst (Assault Rifle Bravo (VG))
- Headshot Multiplier increased to 1.6, up from 1.5
- .303 British 36 Round Mags: Movement Speed scaler increased to 1.02, up from 1.01 / Damage Range increased to -10%, up from -20%
NZ-41 (VG)
- Adjusted recoil pattern and intensity when used in fully automatic
- Orbweaver 360mm BC Barrel: Horizontal Recoil control now increased by 10% / Bullet Velocity now increased by 40%
- Sakura 50 Round Mags: Fire Rate Multiplier decreased to 12%, down from 22% / Damage Range increased to -12%, up from -22% / Bullet Velocity increased to -15%, up from -30%
- 8mm Klauser 40 Round Mags: Bullet Velocity increased to -10%, up from -20% / Fire Rate Multiplier decreased to 12%, down from 16% / Damage decreased to -3.6%, down from -12%
- Orbweaver Custom: Bullet Velocity now increased by 20% / Damage Range now increased by 20%
- LOR Mk1 Burst: Bullet Velocity now increased by 30% / Damage Range now increased by 20%
- Ravenwood 480mm No. 2: Damage Range penalty removed / Bullet Velocity penalty removed
Vargo 52 (BOCW)
- Min Damage increased to 24, up from 23
- Headshot Damage Multiplier increased to 1.53, up from 1.5
Volkssturmgewehr (VG)
- Headshot Damage Multiplier increased to 1.55, up from 1.5
- Neck Damage Multiplier increased to 1.25, up from 1.2
- ADS Movement Speed decreased by 5%
- Reisdorf 22V Adjustable: ADS Movement Speed reduced to 25%, down from 30%
XM4 (BOCW)
- Max Damage decreased to 28, down from 29
- Max Damage Range decreased to 20.3 meters, down from 22.3 meters
- Neck Damage Multiplier decreased to 1.3, down from 1.33
Marksman Rifles
SVT-40 (VG)
- Max Damage increased to 60, up from 57
- Min Damage increased to 50, up from 49
- Bullet velocity increased by 8.54%
M1916 (VG)
- Max Damage increased to 55, up from 53
- Max Damage Range increased to 58 meters, up from 45 meters
- Bullet velocity increased by 7.89%
M1 Garand (VG)
- Headshot Damage Multiplier increased to 1.59, up from 1.5
- Bullet velocity increased by 6.67%
Sniper Rifles
HDR (MW)
- Bullet Drop-off increased
Pelington 703 (BOCW)
- Damage Range decreased to 43.2 meters, down from 48.3 meters
ZRG 20mm (BOCW)
- Upper Torso Damage Multiplier decreased to 1.5, down from 1.7
- 43.9" Combat Recon: Bullet Velocity decreased to 38%, down from 43%
AX-50 (Sniper Rifle Charlie (MW))
- Bullet velocity decreased by 5.13%
3-Line Rifle (VG)
- Bullet velocity increased by 6.76%
- Bullet drop-off decreased
- Sprint to Fire Scaler increased to 1.0, up from 0.99
- Re-aligned the 3-line reticles to be properly screen center
- 500mm MN Custom: Bullet Velocity increased to 25%, up from 20%
- Empress 514mm F01: Bullet Velocity increased to 20%, up from 16%
- Empress 700mm TN02: Bullet Velocity increased to 35%, up from 30%
- Kovalevskaya 700mm: Bullet Velocity increased to 20%, up from 15% / Neck damage increased to 1.3, up from 1.1
- Kovalevskaya 820mm: Bullet Velocity increased to 45%, up from 35%
- .30-06 20 Round Mags: Bullet Velocity increased to 20%, up from 10%
- .303 British 5 Round Mags: Damage Penalty has been removed / Damage Range increased to -20%, up from -30%
Dragunov (Sniper Rifle Alpha (MW))
- Max Damage range increased to 1600, up from 1375
Rytec AMR (MW)
- Now one-shots to the head within max damage range
- Max Damage increased to 125, up from 102
- Max Damage Range decreased to 59.1 meters, down from 67.3 meters
- Headshot Damage Multiplier increased to 2.4, up from 2.1
- Neck Damage Multiplier decreased to 1.75, down from 2.1
M82 (Sniper Rifle Charlie (BOCW))
- Now one-shots to the head within max damage range
- Max Damage increased to 125, up from 102
- Headshot Damage Multiplier increased to 2.4, up from 2.1
- Neck Damage Multiplier decreased to 1.75, down from 2.1
Type 99 (VG)
- 5.6mm 8 Round Mags: Damage Range increased to -20%, up from -25%
- 8mm Klauser 5 Round Mags: Bullet Velocity scalar increased to 20%, up from 10%
- Sakura 776mm Barrel: Bullet Velocity scalar increased to 40%, up from 30%
- Shiraishi 712mm Sniper: Upper Torso Damage Multiplier decreased to 1.6, down from 1.81
Gorenko Anti-Tank Rifle (VG)
- Bullet Drop-off decreased
- 420mm Empress: Bullet Velocity increased to 40%, up from 11% / ADS Time Scaler increased to 0.943, up from 0.9
- Reinforced Stock: ADS Time Scaler increased to 1.05, up from 1.04
- 13mm AM 10 Round Mags: ADS Time Scaler increased to 0.955, up from 0.94
Kar98k (VG)
- Added Frenzy Weapon Perk
- Max Damage range increased to 48.9 meters, up from 47 meters
- K98 Scout 10.0x Telescopic: ADS speed increased to 0.75, up from 0.65
- VDD RE02K: Damage Range now increased by 20%
- 8mm Klauser 3 Round Mag: ADS Time Scaler increased to 1.06, up from 1.05
- Krausnick Padded: ADS Time Scaler increased to 0.945, up from 0.934 / Movespeed Scale increased to 0.95, up from 0.94
Shotguns
Streetsweeper
- Damage decreased by 20%
Gallo SA12
- Damage decreased by 20%
JAK-12
- Damage decreased by 20%
Origin 12
- Damage decreased by 20%
R9-0 Shotgun
- Damage decreased by 20%
Gracey Auto
- Damage decreased by 20%
Combat Shotgun (VG)
- Movespeed Scale increased to 0.87, up from 0.865
- ADS Move Speed Scale increased to 1.49, up from 1.46
- Framble 18" Precision: Bullet Velocity now increased to 48%, up from 34% / Damage Range increased to 20%, up from 10%
- Framble No. 3: Bullet Velocity now increased by 10%
- Chariot 16" Short: Damage range penalty increased to -20%, up from -30%
- Sawed-Off: Damage Bonus increased to 20%, up from 15% / Move Speed Scaler increased to 5%, up from 4%
SMGs
Milano 821 (BOCW)
- Max Damage Range decreased to 12 meters, down from 17.8 meters
- Mid Damage added at 33
- Mid Damage Range added at 17.8 meters
- Min Damage decreased to 27, down from 30
LAPA (BOCW)
- Max Damage decreased to 27, down from 31
- Max Damage Range increased to 12.7 meters, up from 10.1 meters
- Mid Damage decreased to 25, down from 28
- Mid Damage Range increased to 20 meters, up from 17.8 meters
- Min Damage decreased to 21, down from 26
OTs 9 (BOCW)
- Max Damage decreased to 29, down from 30
Armaguerra 43 (VG)
- Slight reduction to initial recoil
- Botti 315mm CII: Vertical Recoil Multiplier decreased to 40%, down from 50%
- .30 Russian Short 34 Round Mags: Damage Penalty decreased to -4%, up from -5% / Visual Recoil decreased
Owen Gun (VG)
- Upper Extremities Damage Multiplier decreased 1, down from 1.45
- Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
- Max Damage Range decreased to 15.2 meters, down from 17.1 meters
- Mid Damage Range decreased to 19.7 meters, down from 20 meters
- 7.62 Gorenko 33 Round Mags: Fire Rate decreased to 14.5%, down from 15%
- 7.62 Gorenko 72 Round Drums: Fire Rate decreased to 14.5%, down from 15%
AUG (Submachine Gun Alpha (MW))
- 5.56 NATO 30-Round Mags: Max Damage decreased to 37, down from 38 / Mid Damage decreased to 27, down from 28 / Mid Damage Range decreased to 30.5 meters, down from 40 meters
- 5.56 NATO 60-Round Drums: Max Damage decreased to 37, down from 38 / Mid Damage decreased to 27, down from 28 / Mid Damage Range decreased to 30.5 meters, down from 40 meters
Welgun (VG)
- Added Frangible Weapon Perk
- 120mm Gawain Short: Fire Rate decreased to 6%, down from 10% / Removed Damage Range Penalty
UGR (BOCW)
- Magazine Capacity increased to 40, up from 30
Pistols
1911 (VG)
- ACP 18 Round Mags: Magazine Capacity increased to 24, up from 18 / Min Damage increased to 24, up from 20
Klauser (VG)
- Max Damage increased to 50, up from 46
- Mid Damage increased to 42, up from 40
- Min Damage increased to 37, up from 30
Ratt (VG)
- Mid Damage increased to 26, up from 22
- Min Damage increased to 22, up from 20
- Neck Damage Multiplier increased to 1.4, up from 1.2
Diamatti (Handgun Charlie (BOCW))
- Max Damage decreased to 35, down from 40
- Mid Damage decreased to 29, down from 33
Machine Pistol (VG)
- Max Damage increased to 20, up from 19
- Mid Damage increased to 16, up from 15
- Min Damage increased to 13, up from 12
- Significant Reduction of Base Recoil Control
- 7.62 Gorenko 40 Round Mags: Fire Rate Multiplier decreased to 5%, down from 7% / Recoil Control penalty decreased to -18%, down from -27%
- 8mm Nambu 20 Round Mags: Recoil Control penalty decreased to -22%, down from -30% / Fire Rate Multiplier decreased to 5%, down from 7%
- Rapid Barrel: Fire Rate Multiplier decreased to 5%, down from 20%
Launchers
Panzerfaust (VG)
- ADS Transition out time decreased to 0.48, down from 0.5
- Base Movespeed Scale increased to 0.8, up from 0.79
- ADS Movement Speed Scale increased to 0.85, up from 0.8
Attachments
Akimbo Perk
- Akimbo for Pistols now reduces damage by 10%
MX Silencer
- Bullet Velocity increased to 15%, up from 10%
F8 Stabilizer
- Damage Range increased to 15%, up from 10%
UPDATE 5/27/22: Raven Software updated its patch notes to add that the following changes also went live with the initial release of Season 3 Reloaded on May 25:
LMGs
Whitley (VG)
- Min Damage increased to 32, up from 31
- Max Damage Range increased to 38.1 meters, up from 33 meters
- Headshot Damage Multiplier increased to 1.7, up from 1.5
- Neck Damage Multiplier increased to 1.3, up from 1.24
- .303 British 45 Round Mags: Firerate Scaler to decreased 5%, down from 18% / Damage Penalty removed / Bullet Velocity increased to -8%, up from -12%
- .50 BMG 150 Round Boxes: ADS Time Scaler increased to 0.93, up from 0.88 / Bullet Velocity increased to 25%, up from 10% / Damage Range increased to 30%, up from 20%
- CGC R4 Stock: ADS Time Scaler increased to 0.97, up from 0.96 / Horizontal Recoil Control Increased by 3%
Type 11 (VG)
- Max Damage increased to 26, up from 24
- Sakura 261mm: Velocity Penalty removed
- Sakura 487mm Shrouded: Bullet Velocity increased to 50%, up from 40%
- Warubachi 352mm: Damage Range now increased by 10% / Bullet Velocity now increased by 20%
For more on Call of Duty, be sure to check out our top five lists:
- Top 5 Call of Duty Games of All Time
- Top 5 Call of Duty Guns of All Time
- Top 5 Call of Duty Maps of All Time
- Top 5 Warzone Moments of All Time
- Top 5 Warzone Seasons of All Time
Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!
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